
Do you have that friend who'll compromise the enjoyment of the group in order to indulge their own ego? You know, the 'wacky' friend who not only has to do everything just a little differently, they need you to know that they're special and unique and out there and WILL YOU JUST ORDER A NORMAL COFFEE, CLIVE?
Ahem, sorry. Anyway, the point is, Aeon Must Die! is avowedly, aggressively different, but in a way that unfortunately highlights its shortcomings rather than elevating proceedings into something fresh. It's trying super-duper hard to impress, but it comes off a little — as the kids say — cringe.
The story is dull and tiresomely presented with ceaseless cutscenes of banal dialogue. You play as a creature of a race known as Starspawn, possessed by the spirit of evil emperor Aeon. Or something like that. The game's story is so uninteresting that we eventually started skipping cutscenes, mashing the 'B' button as soon as one appeared. Frankly, we defy you to do otherwise. Besides, this is a fighting game, not a visual novel.

Visually, we'll throw it a bone by begrudgingly admitting that the harsh blacks and generally dark palette work well with the new Switch OLED. Outside of this boon afforded by glorious new hardware, however, it's a bit of a state of affairs. It would be churlish not to praise the stuff that deserves to be praised, such as the stylish menus, but nobody buys a video game for those.
In-game, the characters look fuzzy and indistinct — oddly enough, this is by design rather than a technical issue, seemingly. Character designs feel generically "edgy", all harsh angles, fiery energy and SHOUTING, but it's all bluster. There's nothing to invest in, nothing with any real humanity. And with themes of possession in play, you'd think they'd make the effort to do so.
Performance-wise, the game is in the unusual position of running really well, but also horribly. See, it runs perfectly both handheld and docked, but "perfect" for Aeon Must Die! is... spotty at best. It's been animated at a relatively low frame rate, so every movement feels leaden and unpleasant. Sort of like it's lagging behind your actual inputs, like you're streaming it; watching rather than playing. We'd best describe it as feeling disconnected, which is far from ideal in a game this demanding.

The bulk of the gameplay — well, the entirety of it — is fighting, but this is no belt-scroller akin to Streets of Rage 4. More's the pity, because the single-lane system here is downright repetitive and that's without even getting into how identical the battles tend to feel. There are definitely plenty of moves and throws, but none of them actually feel good to execute. The same over-leaden feeling of the movement also sneaks into the combat, with every punch or kick feeling sluggish. Of course you have your combos, your specials, but our drive to actually use them was lacking considering the repetition and frankly confusing systems in place.
In combat, you have regular attacks and heated, flame-based attacks. The latter cause a bar to raise which, when full, puts you into an overheated state which makes you more powerful while also making you susceptible to a single-hit kill. Conversely, you can enter an opposite state that makes you weaker while also resulting in a single-hit kill situation. Thusly, you'll find yourself juggling the heated and non-heated attacks in a way that feels more time-consuming than tactical. When you encounter enemies that can only be damaged by one or the other, things ought to pick up but they simply don't because 'involved' doesn't necessarily mean 'fun'. The ingredients of a good game are here, but all the parrying, dodging, throwing, and unlocking of additional moves and skills amounts to nothing when the core fighting is so uninteresting and feels so sluggish to play.
Conclusion
Taking a balanced look at Aeon Must Die!, we really struggle to see exactly what anyone could get out of it. It's repetitive, ceaselessly uninteresting and frustrates on a fundamental level. We've certainly played worse games and it deserves credit on some level simply for having so many ideas, but none of them are good — or, at least, none of them are executed with the requisite level of skill that would make them work. It's a shame, because with more refinement, more of a tight clutch and a willingness to throw out what doesn't work, we feel like Aeon Must Die! could be pretty special. As it stands, there's no level on which we can enthusiastically recommend it.
Comments 29
Eh... kinda knew it was all style and no substance since I first saw it anyway.
Every review going forward…..’looks nice on the OLED Switch’
Oof, so that's a hard pass then. Thanks for the review.
I was excited by the trailer last... August, I think? Then I read the controversy regarding it's development and release (it's easy to find and hard to summarize, so I won't), and was afraid I'd miss something good if I avoided it. I'm actually relieved this is not the case. Thanks, NL, I needed that. A little schadenfreude at the people responsible for the controversy making the game a flop anyway is just the kind of good news I wanted to wake up to
After looking at the trailer I put this on my wishlist pending the thoughts of reliable reviewers. Unfortunately time to delete it off that list then. Thanks for the review!
Removed - unconstructive
A bad review for a bad game from a company who pulled off some real bad stuff getting this game out. Love to see it.
That's a shame. It looked like it held some promise.
Man that seems super unfortunate. The trailers looked so cool and stylish. I still wanna give it a chance however. And it still really sucks what happened to the devs. I hope they were able to get everything sorted out
@SonOfVon
We already have a pretty good idea what to expect from diablo. We had no idea what to expect from this.
Pretty good odds Diablo is going to deliver.
@Fighting_Game_Loser What happened to the devs?
@Kiwi_Unlimited the game has been out for what, more than 2 weeks? I've played it a lot back in the day and now on switch as well and I know everything there is to know. I was just wondering how come there's still no review for such a popular and important game for the switch
Every positive review understands this game is more fighter DNA than beat-em-up, and every negative review seems to highlight some developer politics, and usual NintendoLife doubles down on justifying their opinions — and maybe drew a conclusion first — rather than judging things on their merits and qualifying their experience.
Calling it a belt-scroller seems like an obvious misunderstanding where it seems more light a fighting game, or really an interesting alternate path as fighting games and belt-scrollers crawled out of the same gene pool. It’s worth noting both of those genres are incredibly repetitive, but with fighters particularly the repetition is a feature, much like going to a gym is repetitive. The variety comes from the story which is a highlight in every other review and a common complaint for single-player fighting game fans.
This is definitely a review I think their should be some disclosure whether the reviewer completed the game. No reviewer @ for questions in the comments?
Hope this makes it to Gamepass. I’d like to see the this for myself and I don’t trust this review at all. Unfortunately the dev situation makes it hard to want to give them money, but I don’t trust this review at all and want to see the ideas on display here for myself.
@Spiders https://www.google.com/amp/s/kotaku.com/stolen-game-aeon-must-die-returns-despite-unresolved-a-1847513802/amp
The article here explains it a lot more but in short, the devs at Limestone ended getting overworked and abused by the studio head and the ip for the game ended up getting stolen and the game was thought to end up getting cancel only mere hours after it was first revealed
@Fighting_Game_Loser What a mess! In what seems to be the theme for the week: UNIONIZE!!!
Apparently the devs took what they could to a new studio on a game called Immortal. It will be interesting to compare and contrast the two as artifacts, as it seems like there’s some really innovative ideas in these games.
@Spiders Yeah that is super true. I wish them the best of luck
@SonOfVon "supposedly" it's because of the ongoing problems that are unfolding at blizzard. But pushsquare released a review. And other sites are saying the xb version is having sign-in issues, since launch. I've been enjoying my copy on the switch, since release. To each, their own, I guess.
@SonOfVon this but unironically, i can get a diablo II review anywhere
Oh God are we going to have to hear about the OLED in everywhere review now..
Good art, bad game design, it’s a common story these days. I suppose because with enough sugar coating anything will sell
Yikes. I was interested but on the fence following all the drama over the IP ownership. I decided to wait for a review... glad I did.
@UglyCasanova sadly between the shovel ware and Switch 'Expensive' Pack as The Brain would say...
YES!
Pinky: Narf!
@PokemonDMG Are you thinking what I'm thinking?
@aznable ya but Nintendo is already (in)competent. Ha ha.
I forgot about this game and the controversy for it. Surprised the latter never blew up given how it made it seem like the game was never going to be released.
Is the first paragraph supposed to be referencing something?
@Spiders you're going on and on and on about them calling it a belt-scroller, when they very specifically said it's NOT a belt scroller
@AnorakJimi Stealth edit.
Even if this was good, i cna't in good concinse support thissituation
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